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Wrong stretch marker source position in looped item

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Laguna Seca ///M3

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Registration: 04.09.2002

Is there any possibility to get position in item, where original item starts?

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Message # 1 26.06.20 - 12:16:38
RE: Wrong stretch marker source position in looped item

aaron

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@mpl Well... this question would need a bit more details but you may find some hints in this . In this, I have to check if the item started from a complete loop or not, and how many itmes it was looped (all of this is compared from audio item source, and with take playrate/stretch markers modifications). All I remember is that it was not simple. I can't help further than showing you this source code ^^

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-- Aaron 97 328is
Message # 2 26.06.20 - 12:20:47
RE: Wrong stretch marker source position in looped item

roadster-dan

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Thanks, X-Raym, GetMediaItemTakeInfo_Value(take, "D_STARTOFFS") is exactly what I need. While building my tool I still finding strange things with stretch markers. For example, auto adding on start, on end of item when move first and last markers is ok, but sometimes they are inserted, but not shown, so if I do something wrong in the code, I can get 200+ markers in one item (with right visible source position), but see only 20. However, now I can play more freely with them.

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Message # 3 26.06.20 - 12:27:59
RE: Wrong stretch marker source position in looped item
Automation help needed quickly please... : Previous topic
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